SDK integration
Ad SDKs and adapters integrated, tested and kept up to date.
Monetization
Puzzle and casual players notice every interruption. We build ad setups around rewarded moments and natural pauses, so revenue grows without breaking the mood.
01What we manage
Everything from SDK integration to the revenue report.
Ad SDKs and adapters integrated, tested and kept up to date.
In-app bidding and waterfalls that let every impression compete.
Rewards players actually want, offered at the right moments.
Filters and reviews that keep ads friendly and appropriate.
Consent flows, app-ads.txt and store policies handled for you.
Clear revenue reports and regular reviews with your team.
02Ad formats
The player chooses to watch in return for a hint, a bonus or an extra move. Usually the most valuable and best-liked format.
Full-screen ads between levels only, with caps on how often they appear.
Quiet background revenue on screens where it does not distract.
Shown when players come back to the game, and kept rare.
Ads designed to sit naturally inside your game’s interface.
03How we work
Every change is tested on real players and judged on revenue and retention together.
We look at your current setup, placements and data.
We set up the ad stack and consent flow, then test on real devices.
Ongoing tests on rewards, placements, frequency and floors.
Regular reports and reviews in plain language.
04FAQ
Badly placed ads can. We favor rewarded ads, natural pauses and frequency caps, and we watch retention with every change.
Puzzle, word and casual games with live players that earn, or want to earn, revenue from ads.
Ad SDKs need some code changes. We can do it for you or guide your developers.
We choose the mediation platform and demand partners that suit your game and markets.
Regular reports on revenue, eCPM, fill rate and impressions, plus reviews with our team.
Tell us about your game and your current setup, and we will reply with ideas.