Market testing
Short tests on live traffic measure install cost, retention and session habits.
Publishing
Puzzle, word and merge games grow differently from action games. We test, launch and grow them with that in mind, from the first market test to a worldwide release.
01What we offer
Specialist support for calm, long-lived games.
Short tests on live traffic measure install cost, retention and session habits.
Gentle, satisfying video ads and store art that show the joy of the game.
Campaigns that find the players who stay, not just the ones who install.
Rewarded-first ad setups that protect the relaxing experience.
Our approach to adsIcons, screenshots and descriptions written for discovery.
Daily puzzles, seasonal events and content plans that keep players returning.
02How it works
Send a build or a short gameplay video.
We play your game and share honest feedback.
A short campaign on live traffic shows how players respond.
We tune retention and monetization together in test markets.
Worldwide release with marketing and LiveOps support.
03What we look for
We love games that feel good after a long day, made by teams who care about the details.
04Partnership
Revenue share, budgets and responsibilities are agreed in writing before launch.
You see the metrics behind every decision about your game.
Ownership of code, brand and store listing is set out before anything is signed.
05FAQ
Anything from a playable prototype to a live game. A short gameplay video is enough for a first look.
Puzzle, word, merge, match, sort and other casual games for mobile.
Usually a few days of live traffic once the build and the ad creatives are ready. You get the results and our honest read.
Not if they are placed well. We start with rewarded ads that players choose and add other formats only where they fit.
Yes. We work with studios remotely, wherever they are based.
06Submit your game
Tell us about your game and your team. If it is a good fit, our publishing team will be in touch.